Article
Details
Citation
Yao Y, Cui R, Li Y, Zeng L, Jiang J, Qiu N, Dong L, Gong D, Yan G, Ma W & Liu T (2020) Action Real-Time Strategy Gaming Experience Related to Enhanced Capacity of Visual Working Memory. Frontiers in Human Neuroscience, 14, Art. No.: 333. https://doi.org/10.3389/fnhum.2020.00333
Abstract
Action real-time strategy gaming (ARSG)—a major genre of action video gaming (AVG)—has both action and strategy elements. ARSG requires attention, visual working memory (VWM), sensorimotor skills, team cooperation, and strategy-making abilities, thus offering promising insights into the learning-induced plasticity. However, it is yet unknown whether the ARSG experience is related to the development of VWM capacity. Using both behavioral and event-related potential (ERP) measurements, this study tested whether ARSG experts had larger VWM capacity than non-experts in a change detection task. The behavioral results showed that ARSG experts had higher accuracy and larger VWM capacity than non-experts. In addition, the ERP results revealed that the difference wave of the contralateral delay activity (CDA) component (size 4–size 2) elicited by experts was significantly larger than that of non-experts, suggesting that the VWM capacity was higher in experts than in non-experts. Thus, the findings suggested that prolonged ARSG experience is correlative with the enhancement of VWM.
Keywords
action real-time strategy gaming; action video gaming; change detection task; contralateral delay activity; visual working memory capacity
Journal
Frontiers in Human Neuroscience: Volume 14
Status | Published |
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Publication date | 31/12/2020 |
Publication date online | 31/08/2020 |
Date accepted by journal | 28/07/2020 |
URL | |
ISSN | 1662-5161 |