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Conference Paper (published)

Comparing a Game v. Non-Game approach for plant provenance public education

Details

Citation

Docherty C, Rutherford A, Jones G & Maharaj S (2021) Comparing a Game v. Non-Game approach for plant provenance public education. In: Gabron S (ed.) GSGS '21 - International Conference on Gamification and Serious Game Proceeding. Gamification & Serious Game Symposium. GSGS '21 - International Conference on Gamification and Serious Game, Lausanne, Switzerland, 28.06.2021-09.07.2021. Dublin: Digital Kingdom. https://gsgs.ch/wp-content/uploads/2021/07/gsgs21.pdf

Abstract
Plants that are imported bring the risk of non-native threats that can cause environmental and economic harm. Introducing Serious Games is a novel approach to teach the public about the importance of plant provenance. Our study compares the presentation of information in via a game and non-game approach. We assess learning via a quiz completed immediately after the experience, then again three weeks later. We find that enjoyment in Phase 1 is an indicator of better performance in Phase 2.

Keywords
Serious Games; Tree and Plant Health; Plant Provenance

StatusPublished
Funders
Title of seriesGamification & Serious Game Symposium
Publication date31/12/2021
Publication date online31/05/2021
URL
PublisherDigital Kingdom
Publisher URL
Place of publicationDublin
ISSN of series2297-914X
eISBN978-2-940387-27-4
ConferenceGSGS '21 - International Conference on Gamification and Serious Game
Conference locationLausanne, Switzerland
Dates

People (2)

Dr Savi Maharaj

Dr Savi Maharaj

Senior Lecturer, Computing Science

Professor Alasdair Rutherford

Professor Alasdair Rutherford

Professor, Sociology, Social Policy & Criminology

Files (1)

Research centres/groups

Research themes