Conference Paper (published)
Details
Citation
Docherty C, Rutherford A, Jones G & Maharaj S (2021) Comparing a Game v. Non-Game approach for plant provenance public education. In: Gabron S (ed.) GSGS '21 - International Conference on Gamification and Serious Game Proceeding. Gamification & Serious Game Symposium. GSGS '21 - International Conference on Gamification and Serious Game, Lausanne, Switzerland, 28.06.2021-09.07.2021. Dublin: Digital Kingdom. https://gsgs.ch/wp-content/uploads/2021/07/gsgs21.pdf
Abstract
Plants that are imported bring the risk of non-native threats that can cause environmental and economic harm. Introducing Serious Games is a novel approach to teach the public about the importance of plant provenance. Our study compares the presentation of information in via a game and non-game approach. We assess learning via a quiz completed immediately after the experience, then again three weeks later. We find that enjoyment in Phase 1 is an indicator of better performance in Phase 2.
Keywords
Serious Games; Tree and Plant Health; Plant Provenance
Status | Published |
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Funders | |
Title of series | Gamification & Serious Game Symposium |
Publication date | 31/12/2021 |
Publication date online | 31/05/2021 |
URL | |
Publisher | Digital Kingdom |
Publisher URL | |
Place of publication | Dublin |
ISSN of series | 2297-914X |
eISBN | 978-2-940387-27-4 |
Conference | GSGS '21 - International Conference on Gamification and Serious Game |
Conference location | Lausanne, Switzerland |
Dates | – |
People (2)
Senior Lecturer, Computing Science
Professor, Sociology, Social Policy & Criminology