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Article

A hyper-heuristic methodology to generate adaptive strategies for games

Details

Citation

Li J & Kendall G (2017) A hyper-heuristic methodology to generate adaptive strategies for games. IEEE Transactions on Computational Intelligence and AI in Games, 9 (1), pp. 1-10. https://doi.org/10.1109/TCIAIG.2015.2394780

Abstract
Hyper-heuristics have been successfully applied in solving a variety of computational search problems. In this study, we investigate a hyper-heuristic methodology to generate adaptive strategies for games. Based on a set of low-level heuristics (or strategies), a hyper-heuristic game player can generate strategies which adapt to both the behaviour of the co-players and the game dynamics. By using a simple heuristic selection mechanism, a number of existing heuristics for specialised games can be integrated into an automated game player. As examples, we develop hyper-heuristic game players for three games: iterated prisoner’s dilemma, repeated Goofspiel and the competitive traveling salesmen problem. The results demonstrate that a hyperheuristic game player outperforms the low-level heuristics, when used individually in game playing and it can generate adaptive strategies even if the low-level heuristics are deterministic. This methodology provides an efficient way to develop new strategies for games based on existing strategies.

Keywords
Hyper-heuristic; game; iterated prisoner’s dilemma

Journal
IEEE Transactions on Computational Intelligence and AI in Games: Volume 9, Issue 1

StatusPublished
Funders
Publication date31/03/2017
Publication date online21/01/2015
Date accepted by journal14/01/2015
URL
PublisherIEEE
ISSN1943-068X

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