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Conference Paper (published)

Mining Tracks of Competitive Video Games

Details

Citation

Rioult F, Metivier J, Helleu B, Scelles N & Durand C (2014) Mining Tracks of Competitive Video Games. In: volume 8. 2014 AASRI Conference on Sports Engineering and Computer Science (SECS 2014), London, 21.06.2014-22.06.2014. Elsevier, pp. 82-87. https://doi.org/10.1016/j.aasri.2014.08.014

Abstract
The development and professionalization of a video game requires tools for analyzing the practice of the players and teams, their tactics and strategies. These games are very popular and by nature numerical, they provide many tracks that we analyzed in terms of team play. We studied Defense of the Ancients (DotA), a Multiplayer Online Battle Arena (MOBA), where two teams battle in a game very similar to rugby or American football. Through topological measures - area of polygon described by the players, inertia, diameter, distance to the base - that are independent of the exact nature of the game, we show that the outcome of the match can be relevantly predicted. Mining e-sport's tracks is opening interest in further application of these tools for analyzing real time sport.

Keywords
electronic sport; MOBA; data mining; classification

Notes
http://wikicfp.com/cfp/servlet/event.showcfp?eventid=35698?ownerid=5186

Journal
AASRI Procedia: Volume 8

StatusPublished
Publication date31/12/2014
Publication date online11/09/2014
URL
PublisherElsevier
ISSN2212-6716
Conference2014 AASRI Conference on Sports Engineering and Computer Science (SECS 2014)
Conference locationLondon
Dates

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