Conference Paper (published)
Interaction Design for Audiences: A Proposition for Building Resilience and Recovery for COVID-safe Independent Cinemas
Zioga P & Vélez-Serna MA (2022) Interaction Design for Audiences: A Proposition for Building Resilience and Recovery for COVID-safe Independent Cinemas. In: Tsitsou L, Rana H & Wessels B (eds.) The Formation of Film Audiences: Conference Proceedings. Studies in the Digital Humanities. Audiences beyond the multiplex: understanding the value of a diverse film culture, Online, 02.03.2021-03.03.2021. Sheffield: Digital Humanities Institute. https://www.dhi.ac.uk/books/film-audiences/interaction-design-for-audiences/
Conference Paper (published)
Scriptwriting for Interactive Crime Films: The Case of Scapegoat
Clarke A & Zioga P (2022) Scriptwriting for Interactive Crime Films: The Case of Scapegoat. In: volume 2. Interactive Film and Media Conference 2021: New Narratives, Racialization, Global Crises, and Social Engagement, Online. Interactive Film and Media, pp. 106-121. https://doi.org/10.32920/ifmj.v2i1.1524
Article
TikTok, Twitter, and Platform-Specific Technocultural Discourse in Response to Taylor Swift’s LGBTQ+ Allyship in ‘You Need to Calm Down’
Avdeeff MK (2021) TikTok, Twitter, and Platform-Specific Technocultural Discourse in Response to Taylor Swift’s LGBTQ+ Allyship in ‘You Need to Calm Down’. Contemporary Music Review, 40 (1), pp. 78-98. https://doi.org/10.1080/07494467.2021.1945225
Conference Paper (unpublished)
Scriptwriting for Interactive Crime Films: The Case of Scapegoat
Clarke A & Zioga P (2021) Scriptwriting for Interactive Crime Films: The Case of Scapegoat. Interactive Film and Media Conference 2021: New Narratives, Racialization, Global Crises, and Social Engagement, Online, 05.08.2021-07.08.2021. https://interactivefilm.blogspot.com/2021/07/scriptwriting-for-interactive-crime.html
Conference Paper (unpublished)
Interaction Design for Audiences: A Proposition for Building Resilience and Recovery for COVID-safe Independent Cinemas
Zioga P & Vélez-Serna M (2021) Interaction Design for Audiences: A Proposition for Building Resilience and Recovery for COVID-safe Independent Cinemas. Audiences beyond the multiplex: understanding the value of a diverse film culture, Glasgow, 02.03.2021-03.03.2021. https://www.beyondthemultiplex.net/session-9-audiences-accessibility-and-responding-to-the-pandemic/
Book Chapter
“Girl I’m Tryna Kick It with Ya”:: Tracing the Reception of the Embodiment of Girl/Bedroom Culture in “7/11”
Avdeef M (2020) “Girl I’m Tryna Kick It with Ya”:: Tracing the Reception of the Embodiment of Girl/Bedroom Culture in “7/11”. In: Iddon M & Marshall M (eds.) Beyoncé: At Work, On Screen, and Online. Bloomington, Indiana: Indiana University Press, pp. 226-250. https://iupress.org/9780253052841/beyonce/
Book Chapter
Canadian Pop in the Digital Age: Pioneering Pathways to Stardom and Representation via Justin Bieber
Avdeeff M (2019) Canadian Pop in the Digital Age: Pioneering Pathways to Stardom and Representation via Justin Bieber. In: The Spaces and Places of Canadian Popular Culture. Toronto: Canadian Scholars. https://canadianscholars.ca/book/the-spaces-and-places-of-canadian-popular-culture/#:~:text=%22The%20Spaces%20and%20Places%20of,texts%2C%20forms%2C%20and%20practices.
Article
Artificial Intelligence & Popular Music: SKYGGE, Flow Machines, and the Audio Uncanny Valley
Avdeeff M (2019) Artificial Intelligence & Popular Music: SKYGGE, Flow Machines, and the Audio Uncanny Valley. Arts, 8 (4), Art. No.: 130. https://doi.org/10.3390/arts8040130
Conference Paper (unpublished)
From Neurocinematics to Live Brain-Computer Cinema: Audience Research, Co-Authorship and Film Form
Zioga P (2019) From Neurocinematics to Live Brain-Computer Cinema: Audience Research, Co-Authorship and Film Form. ECREA Film Studies Section conference ‘Research Methods in Film Studies: Challenges and Opportunities’, Ghent, Belgium, 18.10.2019-19.10.2019. https://ecreafilmstudies2019.files.wordpress.com/2019/01/programme-web.pdf
Book Chapter
Kim Kardashian: I Made That B*tch Famous.
Avdeeff M (2018) Kim Kardashian: I Made That B*tch Famous.. In: Vaidya K (ed.) Celebrity for the Curious: Why Study Celebrity, Music, and Film Studies?. Franklin, TN: The Curious Academic Publishing.
Article
"Enheduanna - A Manifesto of Falling" Live Brain-Computer Cinema Performance: Performer and Audience Participation, Cognition and Emotional Engagement Using Multi-Brain BCI Interaction
Zioga P, Pollick F, Ma M, Chapman P & Stafanov K (2018) "Enheduanna - A Manifesto of Falling" Live Brain-Computer Cinema Performance: Performer and Audience Participation, Cognition and Emotional Engagement Using Multi-Brain BCI Interaction. Frontiers in Neuroscience, 12, Art. No.: 191. https://doi.org/10.3389/fnins.2018.00191
Conference Abstract
Live Brain-Computer Cinema Performance
Zioga P (2018) Live Brain-Computer Cinema Performance. Leonardo, 51 (5), pp. 531-531. https://doi.org/10.1162/leon_a_01671
Website Content
Will mind-controlled films change cinema?
Webber JE, Schwartz D & Zioga P (2018) Will mind-controlled films change cinema?. Chips with Everything [Podcast] 27.07.2018.
Newspaper / Magazine
New research shows how brain-computer interaction is changing cinema
Zioga P (2018) New research shows how brain-computer interaction is changing cinema. The Conversation. 24.04.2018.
Article
Enheduanna – A Manifesto of Falling: first demonstration of a live brain-computer cinema performance with multi-brain BCI interaction for one performer and two audience members
Zioga P, Chapman P, Ma M & Pollick F (2017) Enheduanna – A Manifesto of Falling: first demonstration of a live brain-computer cinema performance with multi-brain BCI interaction for one performer and two audience members. Digital Creativity, 28 (2), pp. 103-122. https://doi.org/10.1080/14626268.2016.1260593
Thesis
Live Brain-Computer Cinema Performance
Zioga P (2017) Live Brain-Computer Cinema Performance. PhD. Glasgow School of Art. http://radar.gsa.ac.uk/5304/
Book Chapter
The Music of Twilight: Battling for Authenticity
Avdeeff M (2016) The Music of Twilight: Battling for Authenticity. In: Aker L (ed.) Bristol: Intellect, pp. 64-74. https://www.intellectbooks.com/fan-phenomena-the-twilight-saga
Book Chapter
Beyoncé: Social media, authenticity, and the presentation of self
Avdeeff M (2016) Beyoncé: Social media, authenticity, and the presentation of self. In: Trier-Bieniek A (ed.) The Beyoncé Effect: Essays on Sexuality, Race, and Feminism. Jefferson, North Carolina: McFarland & Company, pp. 109-123. https://mcfarlandbooks.com/product/the-beyonce-effect/
Conference Paper (published)
A Hypothesis of Brain-to-Brain Coupling in Interactive New Media Art and Games Using Brain-Computer Interfaces
Zioga P, Chapman P, Ma M & Pollick F (2015) A Hypothesis of Brain-to-Brain Coupling in Interactive New Media Art and Games Using Brain-Computer Interfaces. In: G?bel S, Ma M, Baalsrud Hauge J, Fradinho Oliveira M, Wiemeyer J & Wendel V (eds.) Serious Games. JCSG 2015. Lecture Notes in Computer Science, 9090. Serious Games First Joint International Conference, JCSG 2015, Huddersfield, UK, 03.06.2015-04.06.2015. Cham, Switzerland: Springer, pp. 103-113. https://doi.org/10.1007/978-3-319-19126-3_9
Conference Paper (published)
A Wireless Future: performance art, interaction and the brain-computer interfaces
Zioga P, Chapman P, Ma M & Pollick F (2014) A Wireless Future: performance art, interaction and the brain-computer interfaces. In: Sa A, Carvalhais M & McLean A (eds.) Proceedings of ICLI 2014 - INTER-FACE: International Conference on Live Interfaces. ICLI 2014 - INTER-FACE: International Conference on Live Interfaces, Lisbon, Portugal, 19.11.2014-23.11.2014. Porto University, CECL & CESEM (NOVA University), MITPL (University of Sussex), pp. 220-230. http://users.sussex.ac.uk/~thm21/ICLI_proceedings/ICLI-2014-Proceedings.pdf